Home : Computers & Internet : Game Design : Doom

       Basic Script Implementation
      So here it is, the first tutorial that shows you how to implement an actual script into your level. Fun, ain`t it?

       Basic Script Implementation
      So here it is, the first tutorial that shows you how to implement an actual script into your level. Fun, ain`t it?

       DeHackEd Code Pointers List
      This text file gives a complete list of all code pointers available for use in DeHackEd and what each one does.

       Getting Started With Doom Editing
      This document will give you an overall idea of what`s involved in DOOM editing and the creation of new WADs.

       Random Thing Spawner
      In this tutorial, we`ll make a monster generator as well - but we`ll also have a random health spawner to keep the player alive.

       The Doomworld Editing Pages
      These pages instruct the experienced level designer how to implement level design tricks as seen in the more recent WADs such as 3D bridges and transparant doors.

       The Infamous Message
      Want to make a message pop up that proudly displays your website`s URL when the player enters your level? Then get ready, cause here comes a message.

       The Official Hexen Technical Specs
      This tutorial contains detailed explanation of all WAD info, including Action Code Script (ACS).

       The Unofficial WAD Designer`s Handbook
      Everything you need to know to create your own Doom/Doom II Levels.

       The WADster`s Guide
      Introduction to the Unofficial DOOM Specs.

       Unofficial Doom Specs
      The Unofficial Doom Specs v1.666, by Matthew Fell. Detailed explanation of the inner structure of a WAD.

       ZDoom Technical Reference
      An extensive tutorial that covers line specials, polyobjects, a script library, sector and thing specials plus much more. Everything is illustrated with either screenshot or diagrams.


   


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