Home : Computers & Internet : Game Design : Jedi Knight

       3DO Construction in JED
      Learn how to create a custom 3DO, texture it, then implement it into your level.

       3DO Crafting in JED
      Learn how to create custom 3DOs in JED. The author uses a complex looking weapon for an example.

       3DOs: Adding Sections to Characters
      Learn how to add custom pieces onto 3do`s. This is useful for adding stuff like ponytails, shoulder pads, and other misc. addon pieces.

       Adding Force Powers in Single Player
      Goes through the process of adding Force powers to a single player level in Jedi Knight.

       Adding Goals
      Informational document on how to add Cog goals (mission objectives).

       Basic Cog / Text Messages
      A bit of basic cog such as how to make text messages appear on the screen.

       Cameras in Jedi Knight
      Learn how to create cameras in Jedi Knight. They function much like (but not exactly) the ones in MotS.

       Changing Mysteries of the Sith player actions
      How to interperet and change player actions.

       Client/Server Cogs
      Learn how to make client/server cogs, special types of cogs that produce a minimum of lag in multiplayer.

       Cogs for Beginners
      A very newbie-friendly cog guide explaining the essentials.

       Creating Internal Gun Models
      The steps involved in incorporating a new internal gun model.

       Creating New Enemies
      Learn how to make your own basic enemy models and animate them.

       Creating New Weapons
      This tutorial helps you make an external, internal, and a powerup of a gun.

       Cutscenes: MotS-style for Jedi Knight
      Learn to use cog to control cameras and actors in a MotS-style cutscene.

       Goals (Mission Objectives)
      Learn how to create goals (mission objectives) in Single Player JK and MotS levels.

       Merging Unadjoined Sectors
      Learn how to merge unadjoined sectors for 3DO purposes (not for level architecture).

       MotS Player Actions
      The complete tutorial to SetActionCog() and PlayerAction.

       New Player Models
      Learn how to make new player models.

       Perfect Polygons
      This is what I (Mangore) like to call the pinwheel process. It describes how to make perfect 8 and 16 sided polygons.

       Pivot Points
      Learn how to fix pivot points on 3dos so that they can be properly animated.

       Player Functions & Arrays
      Informational CogScript document on the use of arrays and some player-related functions.

       Regional Damage
      Shows how to give regional damage to your enemies. Ie. Making a shot to the head hurt more than a shot to the torso. Includes necessary cog.

       Saber Handles
      This tutorial teaches you how to change your saber handle.

       Targeting Reticule
      Close-up look at the COG implemented in the targeting reticule used in certain Force powers.

       The SendTrigger() Function
      Informational document on how to use the SendTrigger() function for use in Multiplayer cogs.

       Traps
      Learn the interworkings of a template trap cog. If you are interested in learning COG, this is a tutorial you must read

       Weapons: Part 2
      This tutorial teaches you how to make simple modifications in weapon cogs.


   


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